Quarry Dig Site Guide

Ore Factory Squad Quarry property guide: secret caves, ore tiers, v1.0.1 cave spawn fixes, and expansion strategy for co-op squads.

Quarry Among Launch Dig Sites

Ore Factory Squad ships four unlockable dig sites at launch —Suburban from the demo plus Forest, Construction Site, and Quarry among the release roster referenced in official patch notes. Quarry offers a distinct procedural underground from lakeside Forest or urban Construction pits — treat it as a mid-to-late progression deed once Iron and Steel chains run reliably.

v1.0.1 specifically fixed resource spawn failures inside randomly generated secret caves on Forest and Quarry maps — if your squad cleared dynamite walls on launch day and found empty pockets, update to the hotfix and re-enter those caves before writing off Quarry exploration.

Compare deed shopping on properties and digsites and pair with Modular Mining Lift guide for deep shaft planning.

Secret Caves and Dynamite Access

Like Forest, Quarry generates small procedural cave pockets behind breakable walls — not sprawling networks but bonus ore chambers rewarding dynamite investment. Squad voice countdowns before blasts prevent friendly rubble injuries and lift stop misalignment.

Stock explosives and placeable underground lights before cave pushes — hanging lamps clarify branch forks when four players split across surface and underground roles. Cave ore mixes may differ from main shaft veins; stage separate bins at lift stops to avoid contaminating contract pallets.

Mining technique detail lives in mining guide; co-op blast etiquette in co-op guide.

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Surface Footprint and Factory Wings

Quarry deeds typically offer build space suited to heavy industrial wings — smelter rows, truck loops, and robot staging near warehouse road exits. Plan one-way vehicle paths before paving permanent routes; Quarry traffic plus co-op forklifts clog narrow gates during Gold contract crunches.

Factory customization options from Next Fest demo builds let squads color-code Quarry surface zones versus Forest deeds — cosmetic but helps drivers identify loading bays quickly when switching properties mid-session.

Layout patterns on factory layout guide apply to Quarry pads with extra emphasis on truck clearance.

Contract and Ore Alignment

Before purchasing Quarry, scan the city warehouse board for jobs matching Quarry ore skew — buying a deed optimized for Diamond when your queue needs Iron plates wastes loan interest. Use contract priority tool after v1.0.1 balance tuning shifted early progression pacing slightly.

Off-site worker contracts from employees guide can run parallel while main squad mines Quarry — do not overcommit remote jobs until home lift throughput stabilizes.

Mid-game walkthrough on mid-game expansion phases Quarry purchases after second deed familiarity.

Co-op Quarry Strategy

Assign one explorer to map cave branches while builders expand lift stops —Quarry rewards parallel work more than Suburban starter yards. Drivers shuttle bulk to Redstone City warehouse while miners stay on deep faces; voice chat device selection from demo v1.7.0 keeps timing across split roles.

Host approves Quarry deed spend on shared saves — guests should not trigger purchases without foreman agreement when cash reserves buffer payroll and machine loans.

Bookmark v1.0.1 patch notes for cave fix context and updates hub for future Quarry balance changes.

Frequently Asked Questions

Was Quarry affected by v1.0.1?

Yes — secret cave resource spawn fixes explicitly list Forest and Quarry maps.

Is Quarry a starter property?

No — progression typically begins Suburban demo familiarity then Forest or Construction before Quarry-scale investment.

Do Quarry caves need dynamite?

Entrance walls require dynamite per devlog and map guide patterns shared with Forest secret caves.

How many launch dig sites include Quarry?

Four total launch dig sites per Steam announcements —Quarry is one alongside Suburban, Forest, and Construction Site.

Can Quarry connect to Redstone City?

Truck routes link remote deeds to the city warehouse contract terminal like other properties.

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