Ore Factory Squad Vehicle Controls

Drive forklifts and trucks in Ore Factory Squad: enter/exit, lifting, loading, and co-op driving controls on Steam PC.

Entering and Exiting Vehicles

Approach a forklift or truck and press the interact key — same binding as terminals and crates — to enter the driver seat. Exit with the dedicated leave-vehicle key or interact again depending on your control preset. Exiting on active conveyor lanes or lift doors blocks co-op traffic; pull into marked parking bays first.

Some vehicles allow only one driver; passengers may be unsupported or limited to truck beds in specific builds — verify in patch notes. Unoccupied vehicles left mid-road cause squad delays — park consistently near smelter outputs or warehouse docks.

Vehicle unlock progression appears on the vehicles reference. Logistics strategy is covered in the vehicles and logistics guide.

Forklift Driving and Lifting

Forklifts use WASD for drive and steering with mouse look or keyboard turn depending on camera mode. Raise and lower forks with dedicated keys — often R/F or mouse axis — aligning tines under pallet slots before lifting. Jerky fork movement scatters crates in co-op yards; smooth inputs load faster.

Reverse carefully near foot players and conveyor intakes. Horn or voice call when reversing blind corners underground parking alcoves. Forklift speed suits short hops between smelter bins and staging pallets — not cross-map travel.

Practice empty pickup before carrying Gold or Diamond pallets — dropped high-value stacks hurt contract margins and achievement progress tied to flawless deliveries.

Truck Driving and Cargo

Trucks accelerate slower but carry larger bulk loads between properties and the city warehouse. Brake early into loading zones — overshooting forces three-point turns in tight factory gates. Use handbrake binding if available for sharp yard pivots.

Load trucks by backing into designated bays until prompts appear, then confirm loading from interact UI. Mixed cargo rules depend on contract staging — keep Iron and Copper separate unless a combined delivery contract explicitly allows mixed pallets.

Multi-property routes benefit from one dedicated driver while miners stay underground. Coordinate via Patch 7.0 voice chat when leaving loaded trucks at warehouse scanners for teammates to finalize contract UI.

Co-op Vehicle Etiquette

Reserve vehicles verbally: idle trucks mid-loading bay block forklifts. If two players need logistics simultaneously, split forklift versus truck roles rather than fighting one vehicle spawn point.

During factory refactors, park all vehicles outside demolition zones — exploding dynamite or deleting foundations does not always despawn nearby trucks cleanly in early patches.

Keyboard remaps for handbrake and reverse help players experienced with other driving sims adapt quickly. Share binding screenshots in Discord if not using in-game voice.

Troubleshooting Common Driving Issues

If interact fails to enter, check whether another player already occupies the vehicle or whether a crate collision box blocks the door. Reset vehicle position by driving forward slowly — respawn options vary by patch for stuck trucks.

Camera clipping in narrow tunnels signals you need wider surface roads before scaling truck logistics. See factory layout for gate dimensions and loop roads.

Return to keyboard and mouse controls for on-foot mining bindings when switching roles mid-session.

Frequently Asked Questions

Which key raises forklift forks?

Check Settings → Controls for lift raise/lower bindings — commonly R and F or mouse wheel modifiers. Defaults may differ by keyboard layout.

Can I drive while my friend mines?

Yes. Co-op supports parallel roles — one drives surface logistics while others mine underground or build conveyors.

Do vehicles despawn when I log out?

Vehicles typically persist where parked on the host save. Park off main paths to avoid blocking squadmates next session.

Are trucks available in the demo?

Demo vehicle access is limited compared to full release. See the demo guide for exact unlock timing in the trial build.

Can I remap vehicle controls separately?

Vehicle enter, drive, handbrake, and fork lift often share the global binding table. Remap cautiously to avoid conflicts with on-foot tool keys.

Related Pages