Roles & Permissions Guide
Manage Ore Factory Squad co-op with the v1.0.5 Role & Permission System: default Employee role, custom roles, public vs invite-only host tips.
Role & Permission System Overview (v1.0.5)
Ore Factory Squad v1.0.5 added a Role & Permission System managed through the computer app on your property. Roles bundle allowed actions — building, selling, hiring, filter edits, vehicle use — so hosts control what strangers can do in public lobbies without micromanaging every interaction.
The feature shipped alongside rebuilt lobby security after July invite-only breaches documented in v1.0.3, v1.0.4, and v1.0.5 patch notes. Permissions complement authentication — they limit griefing when unauthorized clients never reach your save.
Read the official roadmap for Phase 0 context; roles are Part 1 QoL, not a paid expansion gate.
Default Employee Role for Public Lobbies
Default Employee role targets public lobby safety — strangers join with limited permissions so they cannot demolish factories, rewrite smart filters, or sell stock without host trust. Treat Employee as the baseline for anyone who is not on your Discord squad list.
Before opening a public browse session, open the computer app, review default Employee caps, and test join with an alt account if possible. Many launch-week grief reports involved unauthorized selling — restrictive defaults address that vector without banning public co-op entirely.
Employees can still contribute on hauling, mining, and driving if permissions allow — the role name implies payroll fantasy, not "read-only guest." Tune granular toggles per action type rather than using one global lock.
Watch Video Guide
Creating Custom Roles
Hosts create custom roles for trusted friends — foreman with contract accept rights, builder with belt placement but no deed sales, driver with vehicle access only. Assign roles when inviting or after players join; document your squad role chart externally if you rotate responsibilities each session.
Pair custom roles with smart filters etiquette — only roles with automation edit permissions should change splitter rules mid-contract. Misaligned role and filter policies cause "broken factory" reports that are actually permission denials.
Role changes apply on the host save — guests should reconnect after major permission rewrites if UI desyncs appear, similar to other co-op settings per co-op guide restart advice.
Public vs Invite-Only Host Tips
Public lobbies: restrictive Employee defaults, text chat moderation, enable v1.0.5 restored Server Browser visibility only when ready for strangers. Combine with 10-digit lobby codes for semi-public friends while keeping Employee caps on unknown joiners.
Invite-only lobbies: grant broader custom roles to known squad members; Steam friend join and protected lobby codes returned in v1.0.5 after temporary Steam-invite-only days in July. Invite-only still benefits from roles when friends bring friends — not every guest needs deed sale rights.
Streamers should delay public browse until roles are configured — July incidents showed unfiltered public saves attracted item sellers and impersonators. Link viewers to patch 1.0.5 security summary if chat asks about safety.
Text Chat and Communication
v1.0.5 text chat supplements demo v1.7.0 voice chat — use it to assign roles, warn about permission changes, or coordinate when voice devices fail. Secondary channel matters for public lobbies where open mic noise is unacceptable.
Voice remains best for dynamite countdowns and lift timing; text fits role assignments and lobby code sharing. Configure audio per voice chat settings guide while using text for persistent instructions new guests read after joining.
Report persistent griefing through official Discord linked from Steam — bans in v1.0.4 show threeW acts on repeat offenders, but prevention via roles beats reactive bans for factory hosts.
Frequently Asked Questions
Where do I manage roles?
Computer app on your property — added in v1.0.5 per official patch notes.
What does default Employee role do?
Limits actions for strangers in public lobbies — destructive and economic griefing caps per threeW.
Do invite-only lobbies need roles?
Recommended when friends bring guests — not every invite needs full builder or sell permissions.
Did roles replace July security hotfixes?
No — they complement rebuilt authentication, lobby codes, and bans from v1.0.3 through v1.0.5.
Is there text chat with roles?
Yes — v1.0.5 added text chat alongside voice for moderation and coordination.