Ore Factory Squad Vehicles Reference
All Ore Factory Squad vehicles: forklifts, trucks, cargo capacity, unlock requirements, and logistics use cases for co-op squads.
Vehicle Roster Overview
Surface logistics in Ore Factory Squad relies on forklifts for pallet precision and trucks for bulk property-to-warehouse hauls. Vehicles do not mine underground — they connect smelter outputs, warehouse robots, and city contract zones. Ignoring vehicles while scaling smelters creates bottlenecks no amount of jackhammer speed fixes.
Unlock vehicles with contract cash and license milestones. Each has cargo limits, turn radius, and compatible loading bay types documented in-game on purchase screens.
Driving bindings are on vehicle controls; route strategy on vehicles and logistics.
Forklifts
Forklifts move crate stacks between smelter bins, conveyor end points, and warehouse staging pallets within a property. Low cost and tight turning make them first vehicle unlock for most squads. Cargo capacity suits ingot batches rather than cross-map bulk.
Assign dedicated forklift operators during dual-contract crunches. Forklift tines must align with pallet slots — practice in empty yards before carrying Gold bars under timer pressure.
Forklifts interact with warehouse robots when robots deposit to forklift-accessible pads — align heights and paths during automation setup.
Trucks
Trucks haul larger loads along property roads to the city warehouse and between deeds on multi-property saves. Higher unlock cost pays off when Iron and Gold outputs exceed single-property staging capacity.
Plan one-way loops and wide gates — trucks blocking lift egress lanes stop underground mining indirectly. Voice call when backing into shared bays.
Some achievements among 35 Steam totals track truck distance or delivery counts — use trucks routinely rather than sprinting on foot for passive progress.
Unlock and Upgrade Path
Typical order: first forklift after initial smelter row stabilizes, first truck when accepting contracts requiring city warehouse bulk turn-ins from secondary properties. Upgrades if available may expand cargo or speed — weigh against lift module costs when depth still gates Gold income.
Demo builds may omit late truck tiers — verify on demo guide before assuming full roster in trial.
Reinvestment priorities also appear in the contracts guide.
Co-op Vehicle Assignment
Four-player squads often run one forklift specialist and one truck driver while two players mine/build. Swap drivers each contract cycle so everyone learns loading bay timing.
Unattended vehicles persist on host saves — park off critical paths between sessions to avoid blocking co-op join spawn points.
Factory roads and gates are planned in factory layout.
Frequently Asked Questions
Forklift or truck first?
Forklift first for single-property smelter-to-staging routes. Truck when hauling between properties or city warehouse with bulk timers.
Can trucks enter underground tunnels?
No — vehicles are surface logistics. Underground uses lifts, crates, and conveyors.
Do vehicles consume fuel?
Check in-game patch notes for fuel systems. Many logistics sims use unlock cost only without ongoing fuel in early releases.
Can I upgrade vehicle capacity?
If upgrade tiers exist in shop, they appear after contract milestones. Compare cargo stats before purchasing duplicate vehicles.
Are vehicles shared in co-op?
Any player can enter unoccupied vehicles on the shared save. Coordinate assignments to avoid duplicate empty runs.