Factory Customization Guide
Customize Ore Factory Squad factory floors, walls, office interiors, and decoration items from Next Fest demo through full release.
What Factory Customization Includes
Demo Next Fest v1.6.1 introduced Factory Customization — control over factory floor materials, wall finishes, office interior design, and decoration items purchased from the shop and placed freely on your property. The system carries into the July 2026 full release so squads can distinguish mining wings, smelter halls, and break rooms visually while keeping the same conveyor logic underneath.
Customization is cosmetic plus light organizational value — color-coded zones help drivers find loading bays during contract crunches even when voice chat hiccups. It does not replace efficient layout planning from the factory layout guide.
Redstone City dealership and bar activities from Redstone City complement surface aesthetics; underground placeable lights from the same demo update clarify mining zones separately from decoration.
Floors, Walls, and Office Interiors
Swap factory floor textures to mark clean vehicle lanes versus ore-processing zones — squads often pave truck loops in high-contrast materials while keeping smelter rows neutral to spot dropped ore quickly. Wall panels segment office corners for contract foreman terminals away from noisy crushers.
Office interior options reward mid-game cash spend when basic automation already feeds contracts — avoid early customization splurges before Modular Mining Lift and first smelter row unless streaming for an audience.
Property expansion on new deeds lets you rebuild aesthetics from scratch — screenshot favorite Suburban layouts before selling or abandoning starter yards if your build supports deed transfers per patch rules.
Watch Video Guide
Decorations and Shop Items
Decoration items from the in-game shop place on surface pads without blocking conveyor paths — still verify ghost previews do not intersect belt hitboxes before confirming. Seasonal or themed props help four-player groups visually claim zones: "west wing is Alice's smelter stack."
Co-op hosts should agree spending rules — decoration purchases compete with deed loans and employee wages from the employees guide. Foreman approves cosmetic buys during sale weeks when cash buffers are healthy.
Emotes from the same Next Fest update pair with decorated break areas near city trips — social downtime between contract timers without leaving the industrial fantasy.
Underground Lighting vs Surface Decor
Placeable underground lights — construction floods, hanging lamps — solve visibility in shafts; surface factory customization solves identity on yards. Use both: lit tunnel forks for miners, color-coded surface lanes for drivers.
Deep Quarry and Forest caves from launch benefit from lighting before decoration spend underground — secret cave branches behind dynamite walls need clarity more than wallpaper.
See mining guide for blast planning near decorated surface approaches to lift heads.
Co-op Customization Workflow
Assign one builder session per week for cosmetic passes while miners maintain throughput — wholesale redesign mid-contract timer is risky. Voice call when moving decorations near active robot paths.
Streamers and content creators use customization for on-camera readability — contrast helps viewers follow ore flow on YouTube playthroughs like community first-look videos embedded on our demo guide.
Future patches may add items — track demo v1.7.0 and later notes for customization-adjacent QoL.
Frequently Asked Questions
When was factory customization added?
Demo Next Fest v1.6.1 — floors, walls, office interiors, and shop decorations. Full release includes the system.
Do decorations affect production?
Cosmetic only — throughput depends on machines and conveyors, not wall color.
Can decorations block conveyors?
Poor placement can obstruct paths — always preview before confirming placement.
Is customization in the free demo?
Next Fest demo builds included it — verify current demo scope on the demo guide.
Do all players edit customization in co-op?
Typically whoever owns build permissions on the host save — agree squad rules before spending shared cash.