Ore Factory Squad Mid-Game Expansion Walkthrough
Mid-game Ore Factory Squad walkthrough: second properties, Gold and Diamond contracts, warehouse robots, and squad scaling.
Mid-Game Definition
Mid-game in Ore Factory Squad begins when first property automation runs with minimal hand-hauling, Iron and Copper contracts complete passively, and warehouse board posts Gold jobs or second deed listings. Squads of four should have forklift and at least one truck license, Patch 7.0 voice routines, and 35 Steam achievement progress started organically.
This walkthrough sequences property expansion, robot integration, and rare ore handling without bankrupting lift upgrades.
Prerequisites: finish early game walkthrough milestones.
Phase 1: Gold Pipeline
Dedicated Gold shaft on primary deed or Gold-skewed second property — pick based on scout depth from properties map. Upgrade jackhammer tiers before depth commitment. Gold smelter row mirrors Iron layout but longer cycle timers — do not starve Iron baseline contracts.
Stage Gold bars at warehouse scanner pads early; timers hurt more than Copper misses at this tier.
Use production calculator before duplicating Gold smelters.
Phase 2: Second Property Purchase
Buy deed when contract board demands ore types first property lacks or surface area blocks second smelter wing. Budget lift module + road gate + truck loop on new site before depleting cash to zero.
Run truck shuttle between properties consolidating at city warehouse — assign dedicated driver in co-op.
Details in property expansion guide and vehicles logistics.
Phase 3: Warehouse Robots
Install robots after pallet endpoints stable on both properties. Program routes property-by-property — test empty runs before enabling contract-critical goods.
Robots free players for mining and building but require layout discipline — no weekly belt rewrites mid-contract season.
City warehouse layout on city and warehouse map.
Phase 4: Diamond and Achievement Push
Chase Diamond only with active contracts or achievement list targets from achievement tips among 35 Steam totals. Diamond slows lift queues — schedule windows when Iron/Gold contracts pause.
Coordinate four-player feats requiring simultaneous actions via voice before attempting.
Late mid-game blends into endgame property portfolios — revisit contract priority weekly.
Frequently Asked Questions
When is the best time to buy a second property?
When first deed smelters saturate and contracts need missing ore types or more surface area — usually after Gold pipeline planning.
Robots before or after second property?
Often after first property robots prove stable; some squads robots on primary before buying deed — either works if cash supports both plans.
How do I balance Gold and Iron contracts?
Dedicated smelter wings and splitters; never share one belt without filtering. Keep Iron baseline job always active.
Is Diamond required mid-game?
Only if contracts or achievements demand it. Optional until board posts Diamond payouts worth opportunity cost.
Can mid-game be solo?
Yes but slower — role switching increases session length. Co-op recommended for property expansion timing.