Ore Factory Squad Vehicles & Logistics Guide

Move ore efficiently in Ore Factory Squad with forklifts, trucks, loading bays, and multi-property routes for co-op factory squads.

Surface Logistics in Ore Factory Squad

Underground mining feeds the factory, but surface logistics win contract deadlines. Ore Factory Squad gives squads forklifts for pallet work and trucks for bulk hauls between property yards, warehouse zones, and city delivery bays. Manual sprinting with inventory stacks does not scale once smelters output full bins every few minutes.

Logistics planning starts at the Modular Mining Lift exit: conveyors should terminate near a forklift-accessible pad or truck loading bay. Every extra minute a driver spends reversing around tight corners is a minute contracts lose margin. Read factory layout before paving permanent roads.

Vehicle stats, unlock costs, and cargo limits are listed on the vehicles reference page. Controls differ from walking — review vehicle controls before your first haul.

Forklifts: Short-Range Precision

Forklifts excel at moving crate stacks from smelter output bins to warehouse staging pallets or contract loading zones within one property. Raise forks smoothly — co-op players on foot take damage from careless drops in some configurations. Line up square to pallets for clean pickup animations and faster loading.

Assign one logistician per property wing during peak production. Forklift drivers should know which bins feed active contracts — mis-delivering Copper to a Gold staging area wastes double handling time. Color-coded paths or verbal zone names help until warehouse robots automate sorting.

Forklifts are cheap to unlock early; buy before your third smelter row goes live. Idle smelters from full bins hurt ROI more than vehicle purchase price.

Trucks: Bulk and Multi-Property Routes

Trucks carry larger payloads across property roads to the city warehouse. Plan one-way loops: load at factory A, deliver to warehouse, return empty via service road without blocking miners entering the dig site gate. Two-way chokepoints under co-op traffic cause jams — widen gates when expanding deeds.

Multi-property squads run truck shuttles between dig sites consolidating ore types before city delivery. Coordinate with contract board — if the warehouse needs Iron plates from Property B while Property A mines Copper, do not send half-empty trucks both directions.

Truck physics reward gentle braking; crashing loses time and can scatter cargo in edge cases. Drivers should use voice chat when approaching shared yards so foot players clear loading bays.

Linking Vehicles to Automation

Conveyors terminate; vehicles bridge gaps conveyors cannot — long distances, cross-property travel, and warehouse terminal approach. Ideal flow: belt → bin → forklift pallet → truck → warehouse scanner → contract payout. Warehouse robots replace forklift legs for finished goods but rarely replace trucks between distant deeds.

When robots stage pallets trackside, trucks pick up consistently sized loads for city runs. Misaligned robot drop points force drivers to reposition manually — fix robot paths before scaling truck counts.

See city and warehouse for delivery zone layout and scanner placement tips.

Co-op Logistics Discipline

Announce vehicle reservations: "Truck 1 on Gold run" prevents two drivers racing the same partial bin. Parking spots near lift exits keep foot traffic safe — do not leave trucks idling in shaft egress lanes.

During contract crunches, pause nonessential mining expansions and dedicate two players to logistics loop until timers clear. One missed Gold delivery from traffic chaos costs more than an hour of delayed dynamite mining.

Achievements tied to vehicle distance or delivery counts appear among the 35 Steam achievements — plan passive progress by using trucks even when walking seems faster early on.

Frequently Asked Questions

When should I unlock my first forklift?

Unlock as soon as your first smelter row fills bins faster than you can walk goods to staging. Usually this happens within the first few successful Iron or Copper contracts in the full game.

Can multiple players use vehicles at once?

Yes. Each player can enter available vehicles independently. Coordinate to avoid two forklifts targeting the same single-width aisle.

Do trucks work in the demo?

Demo content focuses on early property logistics — check our demo guide for exact vehicle unlock timing in the trial build versus full release.

How do I reduce loading bay traffic jams?

Separate pedestrian conveyor zones from vehicle roads, add loop exits, and stage pallets off the main path. Factory layout guide diagrams show common choke fixes.

Do warehouse robots replace trucks?

Robots handle on-property pallet movement to staging. Trucks still move bulk between properties and city warehouse zones unless both sites connect by fully automated belt bridges — rare on large maps.

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