Ore Factory Squad Official Roadmap
Ore Factory Squad roadmap revealed July 21, 2026: five free phases toward Version 2.0, Phase 0 Shifting Gears, 80k+ players, and v1.0.5 Part 1 shipped.
Roadmap Reveal — July 21, 2026
threeW published the official Ore Factory Squad roadmap on July 21, 2026 — five planned phases leading toward Version 2.0. At reveal the game had more than 80,000 players and 550+ positive Steam reviews. All phases are planned as free content updates for owners; the studio noted the roadmap may change based on community feedback.
Always verify the official Steam roadmap image or post for visual phase details, exact wording, and any revisions after July 21. This wiki summarizes public announcements in prose — the Steam news graphic remains the authoritative layout for phase names and iconography.
Bookmark the updates hub for patch summaries as each phase ships. Phase 0 Part 1 already arrived as v1.0.5 on July 25, 2026.
Phase 0 — Shifting Gears (Two Parts)
Phase 0 is the first post-launch phase: rapid improvements, feedback response, and most-requested features. It arrives in two parts — no fixed calendar deadlines; quality over rush.
Planned Phase 0 highlights: new belts and filtering (45-degree elevation, buffer belts, smarter splitters), improved storage and drop-zone outputs, Roles & Permissions, Lunchbox, contract and stock improvements, text chat, Mini Excavator, Mobile Office Unit, gameplay modifiers, plus balance and QoL (Bronze & Steel, machine pricing, XP pacing, day length, food buffs, crash and stutter fixes).
Part 1 shipped as v1.0.5 on July 25: Smart Filters, Roles, Lunchbox, rebuilt lobby security, text chat, contract progression rework, and related fixes. Guides: smart filters, roles, lunchbox. Part 2 (coming weeks) continues remaining Phase 0 items such as elevation/buffer belts, Mini Excavator, and Mobile Office.
Phase 1 — Masters of Oil
Phase 1 expands beyond ore into a full oil industrial layer: search underground oil reserves, extract crude oil, move it through modular pipes, store it in dedicated tanks, and haul it with an oil tanker truck.
Expect a new desert-themed oil property, new machines, licenses, resources, and fuel-based production chains — oil should feel like a complete workflow from underground reserve to industrial products.
Squads planning surface layouts now should leave room for pipe corridors and tanker loops once Phase 1 lands. Pair future oil logistics with today's vehicles guide habits.
Watch Video Guide
Phase 2 — After Hours
Phase 2 expands life outside the factory and makes Redstone City feel more alive: dynamic weather, purchasable and customizable homes, vehicle customization, casino activities such as Blackjack and Pachinko, and more side activities.
Factory management also improves — special contracts, better map navigation, factory statistics, and improved robot work orders. The factory remains the heart of the game; After Hours makes the surrounding world more personal and useful.
City explorers can already preview Redstone City systems in the Redstone City guide while waiting for After Hours expansions.
Phase 3 — Age of Circuits & Phase 4 — Frost & Steel
Phase 3 — Age of Circuits pushes technology-based production: collect tech scrap, explore an electronic-waste-themed property, produce higher-value components, and expand with new machines, ores, and products. Planned tools and hazards include a field scanning drone, radiation zones, and mask/filter protection systems.
Phase 4 — Frost & Steel is the late-game arctic expansion: a frozen property with underground tunnels and new digging obstacles, heavy industry production, stronger materials, interconnected recipes, factory upgrades, and new achievements.
All five phases are planned as free content toward Version 2.0. Features may shift based on feedback — always re-check the official Steam roadmap image. No fixed release dates; threeW aims for steady delivery without sacrificing polish.
Using the Roadmap With Your Squad
Before locking long-term factory layouts, leave expansion corridors near lift exits for Phase 0 Part 2 buffer belts and elevation pieces. Public lobby hosts should adopt v1.0.5 roles now — security is not deferred to later phases.
Free updates mean owners who bought at launch or after the July 30 sale end still receive planned phase content without a season pass. Purchase timing affects price, not roadmap access.
Return to v1.0.5 patch notes for everything shipped in Phase 0 Part 1. Co-op filter etiquette is covered in the smart filters guide.
Frequently Asked Questions
When was the roadmap revealed?
July 21, 2026 on Steam news — five free phases toward Version 2.0.
Do I pay for roadmap phases?
No — all planned phases are free content updates for owners per official announcement.
What shipped in Phase 0 Part 1?
v1.0.5 on July 25 — Smart Filters, Roles, Lunchbox, lobby security rebuild, text chat, contract rework, and more.
What is Masters of Oil?
Phase 1: desert oil property, crude extraction, modular pipes, tanks, oil tanker, and fuel production chains.
Are there fixed release dates?
No fixed deadlines — each phase ships when ready. Phase 0 Part 2 is planned for the coming weeks after v1.0.5.