Ore Factory Squad Properties & Digsites

Ore Factory Squad property and procedural digsite guide: deed types, ore skews, depth, and expansion planning for co-op squads.

Properties and Procedural Underground

Each property deed in Ore Factory Squad includes a surface build zone and procedurally generated underground dig site. Seeds determine cavern shapes, ore vein placement, and depth distribution of Copper, Iron, Gold, and Diamond. Two deeds labeled similar may play differently — scout before permanent conveyor investment.

Surface footprints vary: compact yards suit vertical lift-focused factories; expansive pads enable parallel smelter wings and dual truck loops for four-player co-op.

Expansion timing in property expansion guide; ore details on ores and resources.

Reading Deed Listings

Deed shop UI shows price, approximate ore bias icons, depth rating, and buildable area squares. Prioritize listings matching contract board gaps — Diamond-bias deed useless while only Iron jobs post unless planning ahead for next board refresh.

Some deeds gate behind contract milestones or total ore delivered achievements among 35 Steam totals — check unlock tooltips before farming cash for unavailable purchases.

Co-op hosts should screen-share deed map before spending shared pool.

Digsite Exploration Strategy

Initial exploration uses pickaxe and shovel shafts along marker gradients — avoid wide dynamite chambers until lift landing size confirmed. Place temporary lighting and crate bins at planned lift stops before deep jackhammer commits.

Mark ore veins on mental map or co-op callouts: "Copper west branch, Iron central descent." Mixed veins need splitter planning at surface before smelters consume wrong ratios.

Mining techniques in mining guide.

Multi-Property Maps

Owning multiple deeds opens world map view with truck routes between sites and centralized city warehouse for contracts. Plan roads early on each deed — retrofit gates costly mid-contract crunch.

Remote deeds may specialize: Property A Copper/Iron bulk, Property B Gold depth, staging consolidates via logistics loop from vehicles guide.

Mid-game walkthrough phases on mid-game expansion.

Environmental Hazards and Support

Unsupported ceilings, dark pits, and dynamite rubble differ per seed — carry spare shovel time and support pillars if game mechanics include structural collapse. Lighting fixtures along export routes reduce player injury downtime in co-op.

Modular Mining Lift stops must align with stable landing floors — rebuild rubble-strewn stops before enabling auto cycles.

Factory layout adjacent to shaft heads on factory layout.

Frequently Asked Questions

Are digsites random every save?

Underground layout is procedural per deed seed on that save. Buying new deed generates new dig site geometry.

Can I preview a property before buying?

Use deed info UI and community maps if available. In-game preview rules vary by patch — check store updates.

How many properties can I own?

Progression unlocks multiple deeds mid to late game. Exact cap follows contract and cash milestones in full release.

Do all properties connect to city warehouse?

Contracts centralize at city hub — trucks and logistics link remote deeds to shared warehouse terminal.

Which property is best for co-op?

Large surface area with balanced ore skew suits four roles. Pure Diamond niche deeds fit specialized late squads.

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