Ore Factory Squad v1.0.1 Launch Hotfix
Full Ore Factory Squad v1.0.1 patch notes from July 16, 2026: tutorial fixes, crashes, co-op connections, Forest and Quarry caves, and balance changes.
Overview
threeW released Ore Factory Squad v1.0.1 on July 16, 2026 — the same day as the full Steam launch — as a hotfix responding to early player reports. The studio noted more than 5,000 concurrent players shortly after release and thanked the community for rapid feedback. This page documents every change listed in the official Steam announcement so squads can decide whether to restart tutorials or continue existing saves.
The hotfix prioritizes stability and onboarding over new content. No new dig sites or machines were added; instead, tutorial softlocks, crashes, networking, and progression friction received attention. If you downloaded the game at launch hour, force a Steam update before judging co-op reliability or controller tutorials.
Tutorial and Controller Fixes
A tutorial softlock that could occur while playing with a controller was fixed. Separately, using a controller during the stock selling tutorial step could open the wrong application — that interaction now routes correctly so new miners can finish onboarding.
Several broader controller support improvements shipped in v1.0.1, though threeW stated more quality-of-life controller work is planned for a future update. If your squad mixes keyboard and gamepad players, revisit keyboard and mouse controls and agree on shared terminology for build mode versus vehicle exit before re-running the tutorial.
Players who abandoned tutorial saves due to softlocks should start a clean tutorial property after patching rather than loading broken mid-tutorial states.
Stability, Crashes, and Multiplayer
Multiple crash-related issues were addressed alongside various connection-related fixes — critical for four-player co-op where desyncs waste contract timers. Hosts should still use wired networking when possible and ensure Windows firewalls allow Steam traffic after updates.
If join failures continue, verify all players show the same build in Steam properties, restart clients, and test with two players before a full squad session. Our co-op guide covers host ownership of property purchases and voice chat etiquette during lift operations.
World, Mining, and Logistics Fixes
Resources could fail to spawn inside randomly generated secret caves on Forest and Quarry maps — v1.0.1 corrects that spawn logic. Explorers who cleared cave walls with dynamite but found empty pockets on launch morning should re-enter those caves on a patched save.
Pallets prepared for delivery could return as empty red pallets after packaging; that logistics bug is fixed. Contract runners who lost goods to phantom pallets should retry packaging flows and monitor warehouse loading zones.
Players could clip through objects or walls during emotes — emote collision is tightened. Head sway could remain active when head bobbing was disabled; camera settings now respect that toggle consistently.
Input, Balance, and Progression
Input Binding previously blocked assigning the same key to multiple functions; duplicate assignment now works where intended, helping squads remap dense keyboard layouts. See voice chat and audio settings if you also adjusted machine volume separately in demo patches.
Balance and progression improvements were made without a public numeric table — expect contract pacing, machine costs, or ore yields to feel slightly smoother if you stalled before the hotfix. Use the early game walkthrough milestones as flexible targets rather than rigid timers.
Return to the updates hub for demo patch history and launch overview context.
Frequently Asked Questions
Do I need a new save for v1.0.1?
Most mid-game saves work after updating. Tutorial softlock victims should restart tutorial. Secret cave fixes apply when you re-enter affected caves.
Which maps had secret cave spawn fixes?
Forest and Quarry maps per official notes. Other dig sites were not listed in this hotfix.
Are controller improvements finished?
v1.0.1 improved support but threeW promised additional controller QoL in a later update.
Did v1.0.1 add voice chat?
Voice chat arrived in demo v1.7.0 before launch. v1.0.1 focused on stability and tutorial fixes rather than new audio features.
How do I confirm I am on v1.0.1?
Check Steam download history or compare behavior with notes above. Steam does not always surface build numbers in-game; news post date July 16, 2026 marks the hotfix.