Ore Factory Squad v1.0.5 Patch Notes
Full Ore Factory Squad v1.0.5 patch from July 25, 2026: Smart Filters, Roles & Permissions, Lunchbox, 100k copies sold, Phase 0 part 1, and lobby security rebuild.
Overview — Phase 0 Part 1
threeW released Ore Factory Squad v1.0.5 on July 25, 2026, reporting more than 100,000 copies sold and delivering the first half of Phase 0 "Shifting Gears" from the July 21 public roadmap. This is the largest post-launch feature patch so far — smart belt filters, a computer-based Role & Permission System, the Lunchbox food tool, rebuilt multiplayer security, text chat, contract progression rework, and dozens of fixes spanning forklifts, headlights, robots, and performance.
Phase 0 Part 2 is planned for the coming weeks with additional belts, storage improvements, a mini excavator, mobile office unit, and more community-requested items teased in roadmap materials. Read the official roadmap summary for the five-phase path toward Version 2.0 — all planned phases are free updates for owners.
Update all four squad clients before judging co-op — v1.0.5 restores 10-digit lobby codes and Steam friend join after temporary restrictions in July security hotfixes. Pair this page with smart filters, roles and permissions, and lunchbox buffs guides for day-one workflows.
Smart Filters, Roles, and Lunchbox
Smart Filters arrive on Splitter Belts and Pallet Drop Zones — configure each output or slot to accept specific items or entire categories so mixed mining shafts route Copper, Iron, and Gold without manual sorting. This is the headline factory QoL request answered in Phase 0 Part 1; see the dedicated smart filters guide and conveyor automation page for routing patterns.
The Role & Permission System lives in the computer app. Default Employee role limits destructive actions for strangers in public lobbies; hosts can create custom roles with granular permissions. Public session owners should configure roles before opening browse — details on roles and permissions and co-op guide.
The Lunchbox holds up to four food items and lets you eat anywhere, but buff timers pause in Redstone City and only consume while you are at the dig site — plan longer workdays with the lunchbox buffs guide and day and night cycle guide.
Watch Video Guide
Multiplayer Security and Communication
Lobby security was rebuilt with multi-step authentication and server-side protection stacking on v1.0.3 and v1.0.4 hotfixes. Invite-only rooms are visible again in the Server Browser; lobby codes return as 10-digit codes with a protected handshake; Steam friend join is re-enabled.
Text chat was added as a secondary communication channel alongside demo v1.7.0 voice chat — useful when voice devices fail or squads need written confirmations during belt rework. Hosts running public lobbies should combine text chat with restrictive default Employee permissions.
If your squad paused multiplayer during July breach reports, recreate lobbies on v1.0.5 rather than loading pre-hotfix session states. Cross-check v1.0.3 and v1.0.4 notes for context on what changed between emergency and final security builds.
Contracts, Logistics, and Vehicle QoL
The contract system was reworked for progression-based requests rather than level gates alone — jobs unlock along your factory and property progress. Warehouse stock is viewable from the Contract UI before you accept, reducing surprise shortages on timed deliveries.
Forklift handling improved with inverted steering fixed; a pallet contents UI now displays while carrying loads on forks. Headlights turn off when the engine stops and activate at night when you start the vehicle — pair with night contract runs on the vehicles and logistics guide.
Stock Sell app gained a toggle to show only items currently in stock. Belt types connecting to machine sockets were fixed. Day length increased alongside XP and money rebalancing — revisit contracts guide and contract priority tool after updating.
Fixes and Performance
Invert Mouse setting now resets correctly after loading saves. Robots stuck at the Pallet Packing Machine, Handler employees stuck near Miner vehicles, and pallets stuck in packing machines were fixed — see employees and workers guide when reassigning Handler zones after the patch.
Additional crash fixes and stutter or performance improvements target heavy conveyor scenes hosts reported since launch week. These stack with v1.0.2 stutter work — retest large factories after updating all clients.
Return to the updates hub for lobby security history and roadmap context. Phase 0 Part 2 arrives in coming weeks with 45-degree elevation belts, buffer belts, smarter splitters, improved storage, mini excavator, and mobile office unit per official roadmap teasers.
Frequently Asked Questions
When did v1.0.5 release?
July 25, 2026 per official Steam news — Phase 0 Part 1 with Smart Filters, Roles, Lunchbox, and lobby security rebuild.
How many copies had Ore Factory Squad sold?
More than 100,000 copies sold at the v1.0.5 announcement per threeW.
Are lobby codes working again?
Yes — v1.0.5 re-enabled 10-digit lobby codes with protected handshake after temporary disable in v1.0.3 and v1.0.4.
Do Lunchbox buffs work in the city?
Buff timers pause in Redstone City and only consume while you are at the dig site — eat anywhere, but plan buffs for mining shifts.
What is Phase 0 Part 2?
The second half of Shifting Gears arriving in coming weeks — new belts, storage, mini excavator, mobile office, and more per the official roadmap.