Ore Factory Squad Demo Levels 1–3 Walkthrough

Step-by-step Ore Factory Squad demo walkthrough for levels 1–3: contracts, mining, first conveyors, and co-op timing tips.

Before You Start

This walkthrough covers Ore Factory Squad demo levels 1 through 3 on Steam — the free trial slice before the July 16, 2026 full release. Bring one co-op partner if possible to learn lift timing and shared contract queues early. Configure keybindings and voice chat (Patch 7.0) in settings before accepting the first warehouse job.

Goal per level: accept posted contract, mine required Copper or Iron, process if needed, deliver before timer expires, unlock next tutorial prompts. See also the demo guide and how to play for loop context.

Level 1: First Copper Contract

Enter the dig site with shovel and pickaxe. Follow waypoint markers to shallow Copper nodes — swing pickaxe until ore drops collect in inventory. Return to surface via marked ramp before inventory fills if lift not yet built.

Interact with warehouse terminal in city zone; accept introductory Copper contract with generous timer. Deliver raw or lightly processed Copper per posting text to loading zone scanner. Success payout funds pickaxe tier or first storage bin.

Co-op tip: one player mines while second learns terminal UI — swap roles level 2.

Level 2: Lift and Basic Processing

Place Modular Mining Lift segment per tutorial ghost — connect underground collection point to surface exit. Mine Iron alongside Copper if contracts combo both; use shovel for rubble blocking shaft alignment.

Build short conveyor from lift dump to first smelter if level requires ingots. Watch belt arrows; rotate misaligned segments before powering machines. Accept parallel contract only if smelter keeps up — demo punishes overcommit lightly but teaches timing.

Introduce jackhammer if unlocked — hold on hard face while partner hauls crates topside.

Level 3: Automation and Co-op Handoff

Level 3 expects stable belt from lift to smelter to staging bin. Assign co-op roles: miner underground, builder on surface, runner for contract turn-in. Add second smelter row only after first row fills bin once without idle time.

Dynamite tutorial may appear — blast marked tiles after co-op voice countdown, shovel rubble, resume mining. Do not blast lift landing platforms.

Complete final demo contract to see end-of-trial screen. Transition planning on demo vs full game and early game walkthrough for full release.

Optional Challenges and Cleanup

Replay levels for faster times using optimized lift cycles and zero belt jams — practice for achievement hunting in full game among 35 Steam totals.

Screenshot clean factory layouts to replicate in paid version opening hour.

If stuck, read mining guide and automation guide sections matching your blocker.

Frequently Asked Questions

Can I skip demo tutorials?

Follow tutorials first run to unlock tools and lift modules in correct order. Replays allow faster routing.

What if co-op partner disconnects mid-level?

Host continues solo — mining and building take longer but demo levels remain completable alone.

Do demo levels include trucks?

Demo emphasizes foot haul and early lift — full vehicles appear in paid release walkthroughs.

How long do levels 1–3 take?

Roughly one to three hours combined first time; under an hour for experienced factory sim players.

Does walkthrough differ after patches?

Tutorial prompts may shift — verify waypoint text in-game after updates and report major changes to community forums.

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