Forest & Construction Site Dig Sites

Ore Factory Squad Forest and Construction Site dig sites: ores, secret caves, gas pipes, and expansion strategy from launch devlogs.

Beyond Suburban: Launch Dig Sites

Ore Factory Squad launches with four dig sites unlockable as you progress — Suburban from the demo plus new deeds including Forest and Construction Site detailed in threeW Devlog #2 ahead of the July 16, 2026 release. A fourth launch property remained teased without full public detail at devlog time; this guide focuses on the two environments officially described with screenshots and ore progression notes.

Forest represents your first major expansion beyond the backyard — larger surface build area, lake views, and ore tiers including Copper, Bronze, Iron, and Steel. Construction Site throws you into an urban expansion pit with dust, concrete, sand, cement chains, and risky underground gas pipes.

Compare deed shopping basics on properties and digsites and launch context on launch overview.

Forest — Lakeside Scale and Secret Caves

Forest sits roadside among pine trees with fresh air and a lake view — a morale upgrade from cramped Suburban yards. Underground space exceeds early properties, supporting wider lift shafts and parallel smelter wings for four-player co-op.

Secret caves generate procedurally per property purchase: small tunnel pockets behind dynamite-breakable walls, not massive cavern networks. Blast carefully with squad voice countdowns — v1.0.1 fixed resource spawn failures inside Forest and Quarry secret caves on launch day.

Inside caves, expect bonus materials harder to reach through normal digging. Explorers should mark cave entrances on co-op callouts while builders prepare surface bins for unexpected ore mixes.

Forest Ore Progression

Forest is where advanced chains begin — Copper and Bronze feed into Iron and Steel production requiring upgraded jackhammers and smelter rows. Squads leaving Suburban only prepared for basic Copper should upgrade tools before deed purchase to avoid stall days.

Contract board alignment matters: accept Forest-appropriate jobs before relocating all players — moving smelters is costly. Use contracts and money to filter Iron and Steel payouts that justify Forest deed loans teased in pre-launch Discord messaging.

Mining technique detail lives in mining guide; place underground lights early in cave branches per Next Fest placeable light features.

Construction Site — Foundation Pit Risk

Construction Site begins inside an active foundation pit surrounded by cranes, unfinished roads, and vertical city growth — visually distinct from Forest tranquility. Surface chaos mirrors underground danger: gas pipes create risky digging zones where dynamite and jackhammers need tighter discipline.

Concrete, sand, and cement mineral chains reward squads ready for mid-game logistics — trucks between Construction Site and city warehouse become mandatory. Gas pipe breaches punish careless blast patterns; assign one safety-focused miner when learning the layout.

Link to Redstone City thematically — this deed represents the city expanding upward while you extract downward.

Co-op Expansion Strategy

Do not buy Forest and Construction Site simultaneously unless cash flow supports dual tool upgrades — finish Forest cave surveys and Steel output before taking gas pipe risk. Host decides deed order on shared saves; guests should not trigger purchases without foreman approval.

Truck routes between multiple deeds and Redstone City warehouse scale quickly — read mid-game expansion walkthrough before second deed loans.

Future devlog teases promise more dig sites post-launch — bookmark updates hub for new property announcements.

Frequently Asked Questions

How many dig sites launch with the game?

Four unlockable dig sites per official launch announcements and devlogs.

Which ores appear in Forest?

Copper, Bronze, Iron, and Steel per Devlog #2 — deeper tiers like Gold and Diamond appear on other deeds.

What makes Construction Site dangerous?

Underground gas pipes add risk to digging and blasting compared to Forest lakeside terrain.

Did v1.0.1 fix Forest caves?

Yes — secret cave resource spawn fixes listed for Forest and Quarry maps in v1.0.1 hotfix notes.

Can I explore caves without dynamite?

Cave entrance walls require dynamite to break per devlog description. Stock explosives before cave runs.

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