Ore Factory Squad v1.0.2 Patch Notes
Full Ore Factory Squad v1.0.2 patch from July 18, 2026: private lobbies, Forest lift collision, server browser, co-op fixes, and roadmap teaser at 7,500+ CCU.
Overview
threeW released Ore Factory Squad v1.0.2 on July 18, 2026 — two days after launch — reporting more than 7,500 concurrent players and thanking the community for sustained feedback. This patch focuses on multiplayer lobby integrity, Forest map placement bugs, controller UI navigation, localization, economy exploits, employee UI clarity, performance stutters, and a handful of regression fixes including contract deliveries at night.
The same announcement teased an upcoming public roadmap blending player requests with the studio vision for new content and improvements. threeW published that roadmap on July 21, 2026 — five free phases toward Version 2.0 with Phase 0 Shifting Gears Part 1 arriving as v1.0.5 on July 25. This page documents every v1.0.2 gameplay change confirmed in official Steam news.
Multiplayer and Lobby Fixes
Private lobbies could incorrectly appear as Public — v1.0.2 corrects visibility so squads streaming or running invite-only sessions are not exposed unexpectedly. Some lobbies failed to appear in the Server Browser even after searching; that listing bug is fixed alongside various lobby connection issues.
Co-op hosts should still verify friends join via Steam invite after updating — connection fixes stack with v1.0.1 networking work. Read the co-op multiplayer guide for host save rules and foreman role tips when mixing public browse with private groups.
If your squad saw strangers join a "private" session before this patch, restart the client on v1.0.2 and recreate the lobby before sensitive factory tours.
Watch Video Guide
Forest Map and Mining Lift
Forest map collision issues could prevent placing the Modular Mining Lift — v1.0.2 resolves placement blockers so mid-game Forest deed buyers can shaft without workarounds. Pair with the Modular Mining Lift guide and Forest and Construction Site map guide when expanding beyond Suburban.
Resource distribution fixes on some maps apply only when purchasing the property again — squads with skewed ore on an existing Forest deed may need to repurchase or start a fresh deed per official notes to see corrected spawn profiles. Discuss save impact before deleting progress.
Quarry and Forest secret cave spawns were fixed in v1.0.1 — v1.0.2 does not replace that work but complements map stability for lift placement.
Controller, UI, and Keybindings
Storage item list navigation on controller failed to scroll properly — fixed in v1.0.2. Keybinding assignment could trigger tab switching or reset actions unintentionally; rebinding after the patch avoids ghost inputs during build mode.
Localization fixes landed for Chinese, German, Russian, and French — wiki readers in those languages should see improved in-game strings after updating. Employee hiring UI gained a small info tooltip explaining what each hire does before you spend payroll — see the employees and workers guide.
Controller tutorial improvements from v1.0.1 remain — additional gamepad QoL is still promised for a future patch per threeW. The dedicated controller support guide tracks gamepad-specific changes.
Economy, Deliveries, and Performance
A money exploit from selling starter vehicles is patched — do not rely on pre-hotfix economy tricks in co-op saves. Contract deliveries from the Delivery Door at night were broken in some builds; v1.0.2 restores night calls, aligning with demo v1.7.0 intent — details on the day and night cycle guide.
Crash and deep freeze optimizations reduce stutter during heavy factory scenes — hosts with large conveyor networks should retest after updating. Slot machine odds increased slightly per patch notes — a minor Redstone City activity tweak.
Update all four squad clients before judging co-op stability — Steam downloads v1.0.2 automatically but requires client restart. Cross-check v1.0.1 notes if issues persist after both hotfixes.
Frequently Asked Questions
When did v1.0.2 release?
July 18, 2026 per official Steam news — two days after the July 16 launch and v1.0.1 hotfix.
How many concurrent players did threeW report?
More than 7,500 concurrent players on the v1.0.2 announcement day.
Do map resource fixes apply to existing deeds?
Official notes say distribution fixes apply when purchasing the property again — repurchase may be required.
Was the private lobby bug fixed?
Yes — lobbies created as Private should no longer appear as Public after v1.0.2.
Is a content roadmap coming?
Yes — threeW published the public roadmap on July 21, 2026. Phase 0 Part 1 shipped as v1.0.5; see the roadmap page for the path to Version 2.0.