Ore Factory Squad Properties & Digsites
Ore Factory Squad Property- und prozeduraler Digsites Guide: Deed Types, Ore Skews, Tiefe und Expansion Planning für Co-op Squads.
Properties und prozedurales Underground
Jedes Property Deed in Ore Factory Squad includes Surface Build Zone und procedurally generated Underground Dig Site. Seeds determine Cavern Shapes, Ore Vein Placement und Depth Distribution von Copper, Iron, Gold und Diamond. Two Deeds labeled similar may play differently — scout vor permanent Conveyor Investment.
Surface Footprints vary: compact Yards suit vertical Lift-focused Factories; expansive Pads enable parallel Smelter Wings und dual Truck Loops für four-player Co-op.
Expansion Timing in Property Expansion Guide; Ore Details auf Ores & Resources.
Deed Listings lesen
Deed Shop UI zeigt Price, approximate Ore Bias Icons, Depth Rating und buildable Area Squares. Listings priorisieren matching Contract Board Gaps — Diamond-bias Deed useless während only Iron Jobs post unless planning ahead für next Board Refresh.
Manche Deeds gate behind Contract Milestones oder total Ore Delivered Achievements unter 35 Steam Totals — Unlock Tooltips prüfen vor farming Cash für unavailable Purchases.
Co-op Hosts sollten Deed Map screen-share vor spending shared Pool.
Digsite Exploration Strategy
Initial Exploration nutzt Pickaxe und Schaufel Shafts along Marker Gradients — wide Dynamite Chambers vermeiden bis Lift Landing Size confirmed. Temporary Lighting und Crate Bins at planned Lift Stops vor deep Jackhammer Commits.
Ore Veins auf mental Map oder Co-op Callouts markieren: „Copper west branch, Iron central descent." Mixed Veins brauchen Splitter Planning at Surface vor Smelters wrong Ratios consume.
Mining Techniques im Mining Guide.
Multi-Property Maps
Owning multiple Deeds opens World Map View mit Truck Routes between Sites und centralized City Warehouse für Contracts. Roads early on each Deed planen — retrofit Gates costly mid-contract Crunch.
Remote Deeds may specialize: Property A Copper/Iron Bulk, Property B Gold Depth, Staging consolidates via Logistics Loop vom Vehicles Guide.
Mid-Game Walkthrough Phases auf Mid-Game Expansion.
Environmental Hazards und Support
Unsupported Ceilings, dark Pits und Dynamit Rubble differ per Seed — spare Schaufel Time und Support Pillars mitführen if Game Mechanics structural Collapse include. Lighting Fixtures along Export Routes reduzieren Player Injury Downtime in Co-op.
Modular Mining Lift Stops müssen mit stable Landing Floors align — rubble-strewn Stops rebuilden vor enabling Auto Cycles.
Factory Layout adjacent zu Shaft Heads auf Factory Layout.
Häufig gestellte Fragen
Sind Digsites random every Save?
Underground Layout ist procedural per Deed Seed on that Save. Buying new Deed generates new Dig Site Geometry.
Kann ich Property vor Kauf previewen?
Deed Info UI und Community Maps if available nutzen. In-game Preview Rules vary by Patch — Store Updates prüfen.
Wie viele Properties kann ich own?
Progression unlocks multiple Deeds mid to late game. Exact Cap follows Contract und Cash Milestones in Vollversion.
Connecten alle Properties zum City Warehouse?
Contracts centralize at City Hub — Trucks und Logistics link remote Deeds zu shared Warehouse Terminal.
Beste Property für Co-op?
Large Surface Area mit balanced Ore Skew suits four Roles. Pure Diamond Niche Deeds fit specialized Late Squads.