Ore Factory Squad Conveyor Automation Guide
Effiziente Ore Factory Squad Conveyor Lines bauen: Splitter, Merger, Elevation, Lift Links und Bottleneck Fixes für Co-op Factories.
Conveyor Basics
Conveyors sind das circulatory System von Ore Factory Squad Factories. Sie move Ore von Modular Mining Lift Dumps durch Crusher und Smelter in Bins und warehouse robot Pads. Every Belt Tile hat Direction — Intake Arrows müssen upstream Output oder Machines face oder Machines idle mit empty Inputs während Bins elsewhere overflow.
Trunk Lines first bauen: lift → splitter hub → smelter rows → staging. Branch erst nach Trunk Throughput stable für one full Mining Cycle.
Machine Compatibility auf Maschinen Page; Placement Keys auf Building & Placement.
Splitter, Merger und Filter
Splitter divide one Ore Stream in parallel Smelters oder route Copper left und Iron right. Merger recombine Lines vor Warehouse Loading wenn multiple Wings one Contract Staging Zone feed.
Improper Splitter Ratios starve downstream Machines — wenn two Smelters each five Ore per Minute brauchen, single Splitter ohne balanced Routing feeds einen constantly und anderen never.
Wenn Filtering by Ore Type in eurem Patch available, nutzen vor generic Splitters on mixed Lift Dumps.
Elevation und Long Runs
Ramp Pieces connect Mezzanine Smelter Banks zu ground-level Lifts. Each Turn und Slope addiert minor Delay compounding on long Distances von deep Properties — Zigzags auf cross-deed Bridges minimieren if building elevated Links.
Vertical Separation trennt auch Foot Paths von Belts gegen Player Collisions in Co-op. Elevated Walkways lighten if Structures support.
Factory Grid Planning auf Factory Layout gegen Ramp Dead Ends an Property Fences.
Lifts mit Surface Lines verknüpfen
Lift Stops configure to deposit in Intake Crates oder direct Belt Inputs. Empty Lift Cycles testen vor sending Miners für full Production — Deposit Misalignment dumps Ore in void Tiles in manchen Edge Cases.
Lift Speed nur upgraden wenn Miners consistently Bins faster fill als Lift clears — sonst Investment in more Smelters oder Splitters.
Mining Pace Coordination im Mining Guide.
Stalled Belts debuggen
Von empty Machine upstream zu full Bin downstream gehen. Common Fixes: one misaligned Segment rotieren, Splitter Capacity addieren, full Output Bin empty, Lift Deposit Timing restart nach Co-op Player Edits.
Factory Pauses on Voice Chat announce vor debugging live Lines miners still feed — Ore on Belts during Demolition wastes Goods und Contract Margins.
Fixes mit Production Calculator estimate vor adding expensive duplicate Trunks.
Häufig gestellte Fragen
Warum hängt Ore auf einem Belt Segment?
Downstream full Bin oder wrong Machine Input Type. Bin clear oder Splitter reroute. Rotation Arrows am stuck Segment prüfen.
Wie viele Splitter brauche ich?
One Splitter pro Ore Type Division minimum. Complex Factories nutzen hierarchical Splitters nahe Lift Hubs vor wing-specific Rows.
Können Conveyors Property Boundaries crossen?
Depends on Deed Adjacency und Patch Rules. Multi-Property Logistics often nutzen Trucks statt cross-deed Belt Bridges.
Verbrauchen Conveyors Strom?
Belts typically run passively; Machines consume Power. Generator Requirements on Machine Tooltips nach Updates verifizieren.
Welchen Throughput für Gold Contracts?
Gold Smelter Output Rate vs. Contract Quantity und Deadline berechnen. Production Calculator Inputs für Squad Planning.