Ore Factory Squad Property Expansion Guide
Neue Ore Factory Squad Properties kaufen und entwickeln: prozedurale Digsites, Deed Costs, Relocation und Multi-Site Co-op Strategy.
Warum Properties expandieren
Single Deeds in Ore Factory Squad eventually cap Depth, Surface Build Area oder Ore Diversity für Late Contracts. Property Expansion kauft additional procedural Digsites mit unique Seeds — new Copper/Iron/Gold/Diamond Skews und larger Factory Footprints für Co-op Wings.
Expansion spends Contract Profits — Timing nach stable Automation verhindert Cash Drain während old Deeds still Lift Upgrades brauchen. Relocation Costs Time akzeptieren: Conveyors, Roads und Robot Paths rebuild on new Terrain.
Map Overview auf Properties & Digsites; Mid-Game Pacing auf Mid-Game Walkthrough.
Deeds vor Kauf evaluieren
Contract Board Forecasts review — Diamond-skewed Deed kaufen während only Iron Jobs posten verschwendet early Payments. Shallow Shafts on Foot scouten vor major Conveyor Investment if Game allows Property Previews.
Surface Area matters as much as Depth — four-player Factories brauchen Room für dual Truck Loops und Robot Pads. Small Surface mit deep Ore suits mining-focused Squads mit centralized Processing elsewhere.
Procedural Seeds mit Squad Goals in Co-op Voice Planning Sessions vergleichen bevor Host shared Cash committed.
Operations transferieren
High-value Machines und Vehicles systematically move — dismantle output-to-input Order, rebuild Trunk Lines first on new Deed, dann Smelter Rows, dann Staging. One easy Contract on old Property laufen lassen until new Lift connects gegen zero-income Gaps.
Trucks shuttle Stockpiles between Deeds during Transition Weeks. warehouse robots reprogram nach Pallet Endpoints finalize — auto Routes nicht mid-move enable.
Logistics Details auf Vehicles & Logistics.
Multi-Property Co-op Roles
Squads splitten: two Miners on deep Deed, one Builder automating Surface Wing, one Driver on inter-deed Truck Loop zum City Warehouse. Patch 7.0 Voice Chat essential wenn Players line-of-sight across Maps verlieren.
Shared Contract Queue still centralizes at City — Ingots konsolidieren vor Turn-ins rather than splitting partial Deliveries across Terminals if Rules single Batch Confirmation require.
Achievement Routing für property-related Steam Goals unter 35 totals auf Achievement Tips.
Finanzplanung
Emergency Cash nach Deed Purchase für Jackhammer Tiers, Dynamit Stock und first Lift Module on new Shaft — undeveloped Deeds generate zero Income until connected.
Property Taxes oder Upkeep if implemented in Patches should appear in Contract UI — Patch Notes nach Launch Juli 2026 monitor.
Contract Funding Basics im Contracts Guide.
Häufig gestellte Fragen
Wann zweite Property kaufen?
Wenn first Deed Lift und Smelters Contract Income saturieren und Board Ores postet die current Seed lacks — usually mid-game nach Iron Stability.
Kann ich Property verkaufen?
In-game Deed Management UI für sell oder abandon Options per Patch prüfen. Plan als if Sales partial Refund only.
Teilen Properties Warehouse Storage?
City Warehouse centralizes typisch Contract Staging across Deeds. Local Bins remain on each Property until Truck Haul consolidates.
Sind Digsites fully procedural?
Underground Layouts generate per Deed Seed mit varied Ore Distribution und Cavern Shapes. Surface Build Zones follow Deed Templates.
Müssen alle Co-op Spieler Käufe approven?
Usually Host oder shared Cash Pool decides — Squad Rules vor spending group Funds on expensive Deeds vereinbaren.