Ore Factory Squad Early Game Walkthrough
Vollversion Ore Factory Squad Early Game Guide: erste Stunden, Tool Upgrades, Contracts und erste automated Factory Line.
Stunde Null: Setup und erste Contracts
Ore Factory Squad Vollversion nach optional Demo Practice starten. Co-op World hosten oder Solo Save. Warehouse Terminal öffnen — two staggered Copper Contracts annehmen, nicht simultaneous Gold Fantasies. First Cash kauft Pickaxe Upgrade und basic Bins nahe Lift Site auf Deed Map.
Controls in Settings anpassen vor Descent — Interact und Build Mode remappen wenn Defaults mit Muscle Memory aus anderen Sims conflict. Patch 7.0 Voice für Co-op Squads sofort enable.
Reference Contracts Guide für Payout Pacing und Controls für Binding Defaults.
Stunden 1–3: Shaft und erste Smelter Row
Central Shaft toward Iron diggen während Copper Side Nodes sammeln. Modular Mining Lift Module installieren wenn Shop unlocks — Surface Conveyor Trunk straight zu one Copper Smelter und one Iron Smelter mit Splitter at Lift Hub.
Jackhammer unlocken wenn Iron Hardness Pickaxe Pace blockiert. Dynamit nur für tutorial-marked Clusters bis Escape Routes habit.
First Forklift wenn Smelter Bins during Walking Hauls overflow — siehe Vehicles Reference.
Stunden 3–6: Contract Rhythm und Co-op Roles
Role Rotation etablieren: Miner, Builder, Logistician, Foreman on Contracts. One easy Iron Job als Cash Baseline halten während attempting higher Payout Copper Component Contract if Assembler unlocked.
Second Property noch nicht kaufen — one Deed Lift Throughput und Warehouse Staging Pads stabilisieren. Premature Expansion splits Cash und Attention.
Automation Depth im Automation Guide; Layout Tips in Factory Layout.
Early Game Milestones Checklist
Checklist: Jackhammer owned, Lift feeding Splitters, dual Smelter Types running, Forklift oder Truck License purchased, no active Contract below ten-minute Safety Margin, Co-op Voice tested, Keybindings documented für all Players.
warehouse robot Savings beginnen wenn Contract Board three concurrent Job Types incoming zeigt — Robots pay off mid-game but need early Cash Discipline.
Achievement Starters unter 35 Steam Goals often include first Contract Totals und first Lift Depth — All Achievements glance ohne grinding yet.
Wann Early Game verlassen
Transition zu Mid-Game wenn Iron Income passive via Belts, Co-op Roles stable, und Contract Board regularly Gold oder Property Deed Offers postet. Move to Mid-Game Expansion Walkthrough at that point.
Bei Progress Stall Contract Priority Tool nutzen gegen Cash Logjams statt random Mining.
Häufig gestellte Fragen
Erster Kauf nach Tools?
Modular Mining Lift Module und first Smelter Row usually beat cosmetic oder premature Second Property.
Solo vs. Co-op Early Game Speed?
Co-op faster mit Role Split; Solo learns all Systems but takes longer per Contract Cycle.
Jeden Contract annehmen?
Nein — accept what Smelters supply plus one Buffer Tier. Impossible Timers early decline oder abandon.
Wann erscheinen Gold Contracts?
Nach Iron Automation stable und Depth reachable mit Jackhammer — typically late Early Game edging Mid-Game.
Achievements early rush?
Manche Early Achievements unlock naturally; avoid derailing Economy für niche Goals until Mid-Game Walkthrough Phase.