Ore Factory Squad City & Warehouse

Ore Factory Squad City Warehouse navigieren: Contract Terminals, Delivery Zones, warehouse robots und Truck Staging für Co-op Squads.

Rolle des City Hub

Die City Warehouse Zone ist Ore Factory Squad Contract Headquarters — separate von individual Property Factories but linked by Roads und Truck Routes. All major Job Postings, Delivery Verification und many Progression NPCs oder Terminals konzentrieren sich hier während Miner remote Dig Sites arbeiten.

City als Sales Floor denken, Properties als Factories. Bottlenecks at Warehouse Scanner stall entire Squad Income even if Belts overflow Ingots on distant Deeds.

Contract Mechanics auf Contracts Guide; Truck Approach auf Vehicles Logistics.

Contract Terminal und Board

Mit Warehouse Terminal interagieren für active und available Contracts — Requirements, Quantities, Payouts, Deadlines. Jobs in Squad Queue accepten; abandoned oder failed Jobs may cooldown Categories per Patch Economy Rules.

Foreman überwacht das Board, während andere minen — Demo-v1.7.0-Voice kündigt neue Gold-Ausschreibungen während Untergrund-Sessions an.

Priority Ranking via Contract Priority Tool vor accepting overlapping Jobs.

Delivery und Staging Zones

Delivery Bays scan Pallet Crates und Ingot Stacks gegen active Contract Criteria. Forklift und Truck Unload Points mit Scanner Range Markers align — reversing Trucks block Co-op Foot Traffic during timed Turn-ins.

Separate Staging Lanes pro Ore Type verhindern Copper Contamination von Gold Deliveries causing Verification Failures.

warehouse robots automatisieren Pallet Movement von factory-linked Endpoints if programmed Paths end at City Staging Pads — program after Layout Freeze.

warehouse robots in der City

Robots bridge Factory Output zu contract-ready Pallets nahe Terminal Scanners. Setup Sequence: finalize Conveyor Outputs on Property → define Robot Pickup Pads → define City Drop Pads → test empty Loop → enable Ore Carrying during low-pressure Contract.

Robot Misconfiguration zeigt idle Units oder jammed Lanes — Paths on Foot debuggen vor blaming Smelter Throughput.

Machine Reference für Robots auf Maschinen Page.

Co-op City Workflow

Peak Workflow: Truck arrives von Property B mit Iron Plates während Property A Robot Copper Ingots staged — Foreman confirms dual Turn-ins at Terminal ohne duplicate Acceptance Conflicts.

City Visits at Contract 25% und 5% Timer Warnings schedulen — not only at Expiry Panic.

Map ties zu Property Network auf Properties & Digsites.

Häufig gestellte Fragen

Wo Contracts annehmen?

Am City Warehouse Contract Terminal — nicht at individual Property Shacks unless Tutorial Exceptions apply.

Contract Turn-ins fully automatisieren?

Robots stage Goods; Terminal Confirmation typically still needs Player Interact — Patch Notes für Automation Additions verifizieren.

Warum schlug Delivery Verification fehl?

Wrong Ore Type, unprocessed Raw statt Ingot, partial Quantity oder mixed Pallet Contamination. Contract Text precisely lesen.

Wie viele Staging Bays existieren?

Enough für multi-contract Mid-Game if Lanes organized. Truck Discipline prevents Bay Blocking.

Ist City in Demo accessible?

Demo includes introductory Warehouse Flow — full Robot und multi-property City Logistics in paid Release.

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