Ore Factory Squad ——
Ore Factory Squad ———————————————?staging
—hub
———? Ore Factory Squad —— —————————— route —link——job posting————? progression terminal/NPC ———— remote dig site
—— floor——factory?warehouse scanner bottleneck —distant deed —belt overflow — squad —— stall
————
warehouse terminal —active/available contracts —————————? queue —accept?abandon/fail —category cooldown—— economy
foreman —board monitor— underground ——? v1.7.0 voice — Gold posting announce
overlap accept ————/a>
—? staging
delivery bay —pallet crate/ingot stack —active contract criteria —scan?forklift/truck unload point —scanner range marker —align —backing truck —timed turn-in —foot traffic block
ore type —staging lane ——contamination —Gold — verification fail
factory-linked endpoint — city staging pad —warehouse robot automate —layout freeze —program
—————?
robot —factory output?terminal scanner —contract-ready pallet?setup——conveyor ——?robot pickup pad?city drop pad?empty loop test?low-pressure ——ore carry enable
misconfig —idle robot/jammed lane —smelter throughput ——path foot debug
robot — ref —
— city ———
peak?B— truck Iron plate —?A robot Copper ingot staging —foreman dual turn-in terminal?duplicate accept conflict
—25%—% warning —city visit —expiry panic
property network ————
よくある質問
————
———? —tutorial —— individual property shack
— turn-in
robot staging —terminal confirm —? player interact ———— patch notes
— verification fail
—ore?raw vs ingot?partial quantity?pallet — contamination——text
staging bay
lane ———multi-contract mid-game ——truck discipline —bay block
——city ———
— introductory warehouse flow —full robot/multi-property city logistics