Ore Factory Squad ——

Ore Factory Squad ———————————————?staging

—hub

———? Ore Factory Squad —— —————————— route —link——job posting————? progression terminal/NPC ———— remote dig site

—— floor——factory?warehouse scanner bottleneck —distant deed —belt overflow — squad —— stall

———/a>?truck

————

warehouse terminal —active/available contracts —————————? queue —accept?abandon/fail —category cooldown—— economy

foreman —board monitor— underground ——? v1.7.0 voice — Gold posting announce

overlap accept ————/a>

—? staging

delivery bay —pallet crate/ingot stack —active contract criteria —scan?forklift/truck unload point —scanner range marker —align —backing truck —timed turn-in —foot traffic block

ore type —staging lane ——contamination —Gold — verification fail

factory-linked endpoint — city staging pad —warehouse robot automate —layout freeze —program

—————?

robot —factory output?terminal scanner —contract-ready pallet?setup——conveyor ——?robot pickup pad?city drop pad?empty loop test?low-pressure ——ore carry enable

misconfig —idle robot/jammed lane —smelter throughput ——path foot debug

robot — ref

— city ———

peak?B— truck Iron plate —?A robot Copper ingot staging —foreman dual turn-in terminal?duplicate accept conflict

—25%—% warning —city visit —expiry panic

property network ————

よくある質問

————

———? —tutorial —— individual property shack

— turn-in

robot staging —terminal confirm —? player interact ———— patch notes

— verification fail

—ore?raw vs ingot?partial quantity?pallet — contamination——text

staging bay

lane ———multi-contract mid-game ——truck discipline —bay block

——city ———

— introductory warehouse flow —full robot/multi-property city logistics

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